Guides · Measurements
How much a shoe panel enlarges your artwork
Every printed panel takes a small rectangular window out of your file and blows it up to a production raster. We measured that step on all 66 panels of our range, so the answer to "how big does my image need to be" is a number instead of a shrug.
The complaint is almost always the same shape: the file looked sharp on screen, and one panel came back soft. Not the whole shoe — one panel. Usually a heel counter, or the strip along the eyestay.
There is a good reason it is one panel and not all of them. A shoe is not printed as a single image. It is printed as a set of flat pieces, and each piece samples its own region out of your artwork. A small piece that samples a small window has to enlarge that window a long way to fill its own production raster. A large piece sampling a large window barely enlarges anything. So the enlargement ratio is a property of the panel, not of your file — and on the 14-panel Classic Low-Top it runs from 2.64× on the easiest piece to 4.77× on the hardest, a 1.8× spread inside a single pair.
That spread is what this page is about. It is also the reason a single vague rule like "use a high resolution image" helps nobody.
Two questions that sound like one
"How much is my artwork enlarged?" and "how many pixels do I need?" feel like the same question. They are not, and mixing them up produces bad advice in both directions.
| Question | What it measures | Answer for our range |
|---|---|---|
| Enlargement ratio | Production raster size ÷ the size of the window that panel samples, i.e. how far one region is stretched. | median 2.91×, worst 4.79× |
| Required file width | The smallest upload that leaves every panel at 1:1, no interpolation anywhere. | median 1,673px, worst 2,916px |
The 4.79× figure sounds alarming — as if you needed a nine-thousand-pixel file. You do not. That panel's sampling window is only 146.70 × 216.91 design units wide, so even at 4.79× the production raster is just 702 × 752 pixels. The absolute number is what matters to your file, and it is 2,268 pixels of width. The ratio matters only to the printer, who cares how much softness the enlargement introduces.
How the number is computed
Every panel in our library carries two pieces of geometry: the rectangle it samples from the design canvas, and the pixel size of its production raster. The required scale is the largest ratio across both axes, and the file width follows from the canvas width.
scale = max over panels of max( rasterW / windowW , rasterH / windowH )
requiredWidth = canvasWidth × scale
Worked through on the worst offender in the range — the Blade Sneaker's fourth panel:
| Value | Measurement |
|---|---|
| Design canvas | 474 × 800 units |
| Sampling window | 146.70 × 216.91 units |
| Production raster | 702 × 752 px |
| Horizontal ratio | 4.79× |
| Vertical ratio | 3.47× |
| File width for 1:1 | 2,268 px |
The horizontal axis binds, so the required scale is 4.79 and a file 2,268 pixels wide leaves that panel with 702 real pixels across its 702-pixel raster. Below that, the panel is being upscaled — gradually, not catastrophically, but measurably.
The per-style numbers
Eight styles, 66 panels. Two of the styles ship in two colourways with identical panel geometry, so the table shows six distinct patterns. Panel counts are per pair; the last column is the file width in pixels for that panel to reach the printer at 1:1.
| Style | Panels | Median × | Worst × | 1:1 px |
|---|---|---|---|---|
| Blade Sneaker (2 colourways) | 4 | 4.78× | 4.79× | 2,268 |
| Air-Cushion Sneaker | 4 | 4.34× | 4.34× | 2,079 |
| Classic Low-Top (BM) | 14 | 3.15× | 4.77× | 2,916 |
| Classic Low-Top | 18 | 3.04× | 3.15× | 1,924 |
| Cozy Slipper | 2 | 2.46× | 2.46× | 1,649 |
| Everyday Sneaker (2 colourways) | 10 | 2.42× | 2.91× | 1,558 |
Two things stand out. The everyday sneaker is the cheapest style to fill — 10 large panels that need only 1,558 pixels. The sprawling 18-panel low-top is the opposite of what people expect: eighteen panels sounds like eighteen small windows, but the largest ones are big enough that the whole style resolves at 1,924 pixels, less than the four-panel Blade. Panel count and resolution demand are almost unrelated.
The one genuinely awkward style is the 14-panel Classic Low-Top. Its median ratio is a mild 3.15×, but a single narrow panel samples a window 111.04 units wide into a 530-pixel raster, which demands 2,916 pixels of file width — more than anything else in the range. A median tells you how a style usually behaves. It does not tell you whether one panel will let you down.
Across all 65 measured panels
Averaging the range into one recommendation hides the shape of the data, so here is the distribution of required file width instead.
| Percentile | File width needed |
|---|---|
| Minimum | 1,285 |
| 25th | 1,471 |
| Median | 1,673 |
| 75th | 1,924 |
| 90th | 2,267 |
| 95th | 2,301 |
| Maximum | 2,916 |
The median is 1,673 pixels — well under the round number most people would guess. But the distribution has a long tail: the last five percent of panels sit above 2,301, and the very last one jumps to 2,916. In practice the panels cluster into two families, which is why the coverage curve below has visible steps rather than a smooth slope.
What each upload size actually covers
Read this as: upload a file in the canvas aspect ratio at this width, and this share of the 65 panels arrives at the printer at native resolution or better.
| Upload width | Panels at 1:1 | Worst remaining upscale |
|---|---|---|
| 1,400 px | 25% | 2.08× |
| 1,600 px | 29% | 1.82× |
| 1,800 px | 54% | 1.62× |
| 2,000 px | 78% | 1.46× |
| 2,200 px | 88% | 1.33× |
| 2,400 px | 98% | 1.22× |
| 3,000 px | 100% | 1.00× |
Two flat stretches are visible, and both have the same cause: a gap in the data. Between 1,400 and 1,600 only three more panels clear, because nothing in the library lands in that band — the everyday sneaker family tops out at 1,558 and the low-top family does not begin until 1,612. Between 2,400 and 2,800 the curve does not move at all, because the only panel still above 2,400 sits at 2,916 on its own.
Why we say 2,000 pixels, and not 3,000
2,000 pixels of width puts four panels in five at native resolution, and the remainder are upscaled by at most 1.46×. Leather printed at production resolution absorbs that: it is not a screen, and the print is not viewed from thirty centimetres.
3,000 pixels solves everything and costs every customer a slower upload, a heavier file and a longer wait on mobile data, for a difference that disappears under stitching on a curved panel. 2,400 is the honest ceiling — 98% covered, and the two panels it misses are on the style where the difference is least visible. Above 2,400 you are buying nothing.
This is why the rule on our own site is "short edge at least 2,000 pixels", not "high resolution". One is checkable in five seconds; the other means nothing until the file is already uploaded.
The panel that is missing from the data
Sixty-six panels, sixty-five measurements. One panel — the fourth piece of the second Everyday Sneaker colourway — carries a corrupt sampling box in the source library, an extent of roughly 1 × 1022 units that cannot be a real window. It is excluded from every number on this page rather than patched with a guess.
We are mentioning it because a published measurement you cannot audit is worth very little. If a panel is missing from the count, that is a defect in our data, and the honest move is to say so and let the reader see the shape of the gap. It is also why the panel preview tool skips that one piece: it would draw nothing and look like a bug in your browser.
Check your own file against these numbers
You do not have to trust a table. The panel preview runs the same sampling and cutting step in your browser: choose a style, upload an image, and you get every panel as it will actually be cut, with the production pixel size printed underneath each one. If a panel is soft, it is soft there first.
No account and no server upload — the geometry runs locally and the tab is the only place your file exists.
All figures on this page were computed from the same production panel library the designer and the preview tool load — 8 styles, 66 panels, read once from the geometry and reused rather than re-estimated per order.
Background: how artwork gets split across a shoe explains the panel geometry itself, and how to prepare an image for printing covers the six file settings that decide whether those pixels survive. Ready to try it? Open the designer.